How the keyboard CPS test works
Any key or one key
By default any key counts. Choose a key to test just that one, for example the one you use in a game.
The first press starts the timer
Holding a key down does not count: auto-repeat is ignored, only separate presses are counted.
See speed per key
Presses per second, peak, rhythm and, in any-key mode, how many presses each key got.
Does your keyboard affect the score?
Mechanical, light linear
Short travel and low force: usually the fastest for repeated presses.
- Speed
- Effort
Mechanical, tactile or clicky
A bump on every press; slightly slower for spamming one key.
- Speed
- Effort
Membrane / laptop
Softer bottom-out and longer reset; fine for typing, slower for spamming.
- Speed
- Effort
Some keyboards limit how many keys register at once. If two keys pressed together do not both count here, your keyboard may have limited rollover.
What is a good keyboard CPS?
Keyboard presses per second land in roughly the same range as mouse clicks, so you can read your score on the same scale as our mouse CPS test. With one finger on one key, 6 to 8 presses per second is typical and 9 to 11 is fast. Alternating two fingers on two keys, the way rhythm-game players do, often adds two or three presses per second, because each finger only has to work half as often.
Scores also depend on the keyboard. A mechanical switch with a short actuation point registers sooner than a deep membrane key, and some gaming keyboards add a small debounce delay that caps very fast presses on a single key. If your score suddenly stops climbing at a round number, try a different key or a different keyboard before blaming your fingers.
To compare fairly, keep the same key, the same duration and the same hand position for every run. The per-key breakdown under your result shows whether one finger is doing all the work.